Tuesday, December 13, 2016

The Journey To Being A Archnophobe


For the elective STEAM course Game Changers. In the course we learned about board games from designers. We even designed our own prototype board game. As the weeks went by, me and my partner made adjustments to the game making sure it worked when played play testing the game multiple times.For this action project we had make sure that our game was official we had to make a how to play video and a slide to explain how we changed the game over time. I struggles with making the video and the slide show for this action project, I didn't really know how to explain the process of how my game had changed. I also had trouble with making the video because pictures I needed weren't uploading so I had to improvise. I took a clip made it a few seconds long of what i needed from it and as far the slide show I just had to think about all the trouble me and my partner went through to make this game. I had a lot of fun making the game, its self see what ideas me and my partner GM could come up with.


Hi, my name is GM, and my partner AL and I designed the game Arachnophobe where you are a fly trying to get your baby from the big bad spider. You can move in and out of the web by rolling dice and drawing cards. One player also has the option of being the spider. The spider’s job is to try to keep the babies in the middle of the web by drawing cards and rolling dice. The flies and the spider use the same mechanism to move around the board but they each have their own set of cards.


                                                        How to play, AL, (2016)

Set up:

Place the board out
Pick which player you want to be (either fly or spider)
Place player at the start (if you're the fly)
Place maggots in the middle
If you're the spider you are placed in the middle with the maggots on the white dot

How to play:
Roll the dice and move your player token
Pick up a card
If you’re a fly pick from the pile with a spider web on the back & If you’re the spider pick from the pile with the spider on the back)
Follow the action on the card
If you pick up a card and it says “Pick A Spider Card” you pick up a card from the pile of aggressive or non-aggressive spiders
If you pick an aggressive spider card you move back three spaces
If you pick a non-aggressive spider card you move forward one space

How to win:
To win you must make it to the center of the spider web and back out with your baby maggot in the shortest amount of time
                                                     
 
                                                             History,AL,(2016)

Hi I am AL. I am in the class Game changers in this class we made a board game. Me and my partner GM had a hard time agreeing on and idea to base are game off of. First making up games with catapults and scream the TV show as a theme.We eventually came with an idea based off of our fear of spiders. We called Arachnophobe. My job was to make the board for this game. I made the first model with a spider web that started from the left corner and ended on the right bottom corner. It didn't work because, we didn't know how the player would move around the board when play testing this version of it. We didn't have game pieces either. We used marbles from the classroom as game pieces. I made adjustments to the board based off the feed back from my classmates. We later made the spider web on the board a spiral because it made it easier for the players and the spider to get around. Making this change worked the best for the game it made it easier to see where we would place the flies and the maggots and which way the spider would go. We made the cards for the flies first to give them special moves that can either help them win the game or make them fall behind. We later on decided to make cards for the spider also making it a player as well instead of the players just moving it around randomly. We had a lot of fun making this game it was a fun and hard experience we both learned from and i would definitely design a game again if I could see the finished project without all the stress of making an idea.

Sunday, December 11, 2016

Who is the Werewolf? Chose wisely.

"The game ain't always fair and that's the thing though. You can play your heart out and everyone don't get a ring though"- Drake.

For the elective STEAM course Game Changers. In the course we learned about board games from designers. We even designed our own prototype board game. As the weeks went by,we played multiple games that some of us knew and some we didn't know. We played games we didn't like and games we loved from Pandemic to Scrabble. For this action project, we made recommendations for board games for a scenario. I found it easy to pick a scenario, but picking game I thought met all my needs for my scenario was hard to do they either met only one or two of my needs. I eventually learned to just make do with the games that met only a few of my needs for my scenario till I found games that met at least four of my needs(Outburst and Werewolf). I am very proud of myself for finished product.

In my scenario, a high school swim team is on a road trip for the a competition. They need a game that can be played on the bus and can have as many as 12 players.
The biggest needs are:
  • Capable of having more than 12 people
  • playing at once 
  • 10 minutes or longer 
  • Easy to travel with 
  • Easy to play 
  • 40 - 100$
  • Cover to so that if a player who is wet plays it doesn’t get messed up
  • I have chosen two games (Outburst and Werewolf) that fit what the needs for my scenario.
                   (Game Recommendation Reference Sheets below)


The swim team would benefit from either of these games. Since both are party games and both can be player for more than 10 minutes. Outburst has the positive of the red card holder which will protect the cards from getting wet. They are both fun games that connect the players in a fun and easy way and both would be suitably for the needs of the swim team.

If I had to chose one of the these games I would chose werewolf even though Outburst cost wise is better and has multiple cards to play which can last for hours. Werewolf has many other characters that can be added to the mix and make the outcome of the game change by just adding the seer or the town idiot to the game. The game is better for travel all you need is the cards and the a solution to the cards getting wet is to get covers for the cards. While Outburst would be hard to bring. You can easily lose the cards since there are so many. Outburst is really met for only up to 4 players while werewolf can have up to 16 or more players. This game is easy and simple and makes you think of ways to prove who the werewolves are by determining who is to quiet and who is talking to much. This game is the best choice in my opinion.